In the 80’s, however, the Japanese auto industry begin to pioneer ways that downstream problems or opportunities could begin to inform the upstream work without (too) costly results, and this agile or more iterative way of working gathered acceptance. Going backward in these processes is dangerous and extremely costly. For example, an architect creates elevations or models, engineers create blueprints and structural and finish carpenters folllow each other in creating the final building. Product designs are informed of the previous decisions through some artifacts since personnel and skills change. Art can benefit from usually not needing to change hands, or even involve other people. While occasionally true, the reality is much more pedestrian. Inspiration strikes, content is created, realized and released. If you are in business or managing creative work, I hope to help give a step by step description of how you can use these principles to lower stress and focus on what is truly important to developing something that engages your audience.Īrt making is often described as serendipitous. If you are creating in any medium, this may be a discussion of the creative process we all follow, or it could be my own personal approach. This activity has revealed to me how similar the processes work in both virtual and the physical world. I was recently inspired to go back and try to make some new artwork. Hands-on object manipulation turned to virtual clicking, swiping and keyboarding. Like many, the world of the internet and digital design has taken up most of my time and energy and became my vocation. I studied sculpture in art school, and been a gallery artist early in my career.